Utilities
Utilities are mechanical drivers, sensors, and state machines that power interaction logic. They do not directly process player inputs on their own; instead, they are wired to the output events of core Interactables to create moving parts and complex behaviors.
🚪
Hinge Rotator
Rotates an object around a locked local axis. Essential for creating swinging doors, turnable dials, and heavy valves.
View Documentation →↔️
Transform Mover
Translates an object along a locked local axis. Use this to construct sliding drawers, elevator platforms, and push-buttons.
View Documentation →📡
Scanner
A high-performance spatial sensor. Continuously filters and sorts nearby interactables within a physics overlap sphere.
View Documentation →🔄
Mode Switcher
A central state machine that cycles active interactors. Essential for games that toggle between first-person and cursor modes.
View Documentation →