Grab System
The Grab System provides robust, physics-based carrying and throwing mechanics. Held items retain world collision, dynamically follow the player's view, and feature automatic trajectory line predictions for accurate throwing.
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Grab Controller
The central player-side manager. Handles physics-based carrying, throw charging, and rendering the predicted trajectory arc and landing marker.
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Grabbable Item
The object-side data container. Defines specific hold distances, scroll sensitivities, and minimum/maximum throw forces for an individual item.
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Physics Profile
An optional modifier that swaps an item's friction and bounciness when thrown. Perfect for creating slippery ice blocks or bouncy rubber balls.
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