UI & Presentation
Presentation components act as the visual bridge between the mechanical interaction data in your 3D world and the player's screen. They handle World-To-Screen projection, UI object pooling, and focus state filtering.
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Interaction Prompt UI
The primary screen-space prompt. Tracks the active focused interactable to display input instructions and hold progress rings.
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Radius Finder UI
A secondary background indicator system. Efficiently pools screen-space markers over all nearby un-focused interactables.
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