Advanced Developer Guides
Deep dives into the framework's C# architecture. Learn how to inherit from base classes to write custom spatial sensors, securely hook into interaction lifecycles via script, and maintain strict memory profiles.
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Scripting API
Event subscription patterns, overriding the InteractorBase class, and bypassing the hardware router for custom UI/gamepad input.
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Zero-Allocation Architecture
A breakdown of how the spatial scanner and state machines avoid garbage collection, and best practices for writing clean listeners.