Examine System
The Examine System allows players to pull 3D items out of the world and into a dedicated viewport for close inspection. It is built to handle physics isolation, automatic scale normalization, and secondary sub-interactions (like combination locks on briefcases).
🎥
Examine Panel
The central global controller. Handles the heavy lifting of cloning meshes, managing layers, and suspending world physics.
View Documentation →📦
Examinable Item
The per-item data container. Dictates what prefab to show, rotation sensitivities, and item-specific scale offsets.
View Documentation →🔒
Examine-Only Interaction
The security gate. Keeps secondary mechanics (like hidden latches) inert in the world, enabling them only on the pedestal.
View Documentation →