Interactors
Interactors are the physical drivers of the framework. They handle the spatial queries (raycasts, spheres) to find targets and route input events to them. Choose an interactor below to view its specific setup, API, and target resolution logic.
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Raycast
Casts a physics ray forward from the center of the camera. The standard solution for first-person (FPS) or third-person (TPS) targeting.
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Radius
Selects the closest available interactable as focus. Drives interaction via the standalone Nearby Scanner component.
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Cursor
Interacts with whatever the cursor is pointing at. Engineered specifically for top-down, RTS, or point-and-click models.
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