Core Architecture
The Core category contains the fundamental pillars of the framework. These components do not rely on specific cameras, UI canvases, or gameplay genres. They handle the raw ingestion of hardware inputs and the definition of interaction targets.
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Interactable
The central state machine attached to objects in your world. Configures behavior types (Hold, Toggle, Drag) and exposes dynamic lifecycle events.
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Interaction Input
The global hardware router. Captures key presses and automatically dispatches events to whichever interactor is currently active.
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